Opacity
Multiplies both the RGB and the alpha of the input RT by Opacity (a premultiplied-style fade). Since it is not an implementation that only lowers alpha, the contribution itself is reduced under Add blending, and it fades out to transparent under Normal blending and in Stack Mixer.
- Opacity — clamped to 0–1, default 1 (
Opacityinput /opacityInput)
Opacity is
Clamp01ed every frame, so feeding in a value above 1 does not brighten anything.Disconnecting the input clears the output to black.
The output supports HDR, and the resolution is the same as the input.
Input ports
| Port ID | Type |
|---|---|
In | RenderTexture |
Opacity | float |
Output ports
| Port ID | Type |
|---|---|
Render Texture | RenderTexture |
Scriptable members
| Path | Type |
|---|---|
opacityInput | float |
Synapse Apps (scripting)
await synapse.modules.create({ type: "TextureOpacity" }) 








