BlendRT

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All docs in one file (llms-full.txt)
BlendRT #Composite #Node
BlendRT

Composites B onto A as the base. There are 5 modes in the dropdown: Add (default) / Multiply / Screen / Difference / Subtract. Mix is the blend amount between A and the composited result: 0 gives A unchanged, 1 gives the composited result unchanged.

  • Mix default 1 (clamped to 0-1)
  • The output resolution is based on A (HDR supported). The alpha is output as 1
  • Subtract is max(A - B, 0), and Screen saturates before computing

When B is not connected, A is passed through unchanged (neither the mode nor Mix has any effect). Conversely, when A is not connected the compositing itself does not run, and the output stays cleared to black as of the moment A was removed.

Input ports

Port IDType
ARenderTexture
BRenderTexture
Mixfloat

Output ports

Port IDType
Render TextureRenderTexture

Scriptable members

PathType
mixInputfloat

Synapse Apps (scripting)

await synapse.modules.create({ type: "BlendRT" })

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