Primitive
Feeds the primitive mesh selected in the dropdown to the Mesh output. The basic usage is to connect it to CopyToPoints’ Mesh (the shape placed at each point) or PointScatter’s Mesh (the object points are scattered over). It has no input ports and no parameter ports — the node is nothing but the shape selection.
- Available shapes: Cube (default) / Sphere / Cylinder / Capsule / Quad / Torus
Only the Torus is generated internally by this node (radius 0.5, tube radius 0.2, 32×16 segments). The other five are Unity built-in meshes.
Input ports
None
Output ports
| Port ID | Type |
|---|---|
Mesh | MeshOutput |
Synapse Apps (scripting)
await synapse.modules.create({ type: "Primitive3D" }) 










